Marije Baalman is an artist and researcher/developer working in the field of interactive sound art.
- She studied Applied Physics at the Technical University in Delft and graduated in February 2002 on the topic of Perceptual Acoustics.
- In 2001/2002 she followed the Sonology Course at the Royal Conservatory in The Hague.
- She completed her Ph.D. on Wave Field Synthesis and electro-acoustic music in 2007 at the Electronic Studio of the Technical University of Berlin.
- Between 2007 and 2010 she was a post-doctoral researcher in Computation Arts at Concordia University in Montreal.
- Between 2011 and 2016 she worked as a hardware engineer at STEIM.
- Since 2010 she works as a freelance artist and developer from Amsterdam.
- Since 2016, she is a member of the artist collective Instrument Inventors Initiative (iii) in The Hague.
- Since 2018, she is part of the loose group of Netherlands Coding Live.
Her current research goes into the use of wireless networks for live performance (such as dance and music), installations and interactive environments. In particular she is interested in creating participative events and currently researching different methods for doing so.
She has performed and exhibited work across Europe (STEIM, WORM (NL), EXIT festival (F), Club Transmediale (D), Make Art (FR), Electropixel (FR), Today’s Art (NL), Artefact (BE)) and beyond (Electrofringe (AU), Translife (CN), Elektra (CA)).
She is a contributor to “The SuperCollider Book” (MIT Press, 2011), and she is currently writing a book titled: “Just a Question of Mapping - Ins and outs of composing with realtime data”.
In her artistic work she is interested in the realtime components of the work, in that nothing is precomposed as such, but rather the (mostly, but not exclusively) sonic output depends on realtime interactions, be it of the performer, or of the audience. Thus composition becomes more the composing of behaviours and interaction modalities, creating processes, rather than fixed sound tracks. This is expressed with tools such as physical computing (performance interfaces and/or installations), livecoding (both as a skill, as well as a performance interface), digital and analog sound processing, and improvisation.
She has collaborated with various people, amongst which Alberto de Campo, Chris Salter, Michael Schumacher, Attakkalari Dance Company and Workspace Unlimited.
To realise her works she mostly uses open source technology (software and hardware) and she is an active contributor to the open source community.