The Malbody Centre
A project that I will be developing over the next year.
Starting from a concept that came up at:
Steim E-Textile Project - short from STEIM Amsterdam on Vimeo.
Speculative fiction where wearables have been developed further to e-bodilies and the Quantified Self movement has been institutionalized to a Quantified Citizen Network. What happens to those that diverge from the norm - the malbodies?
A multi-participant environment for participants to become a part of and take the role of one of the malbodies.
Speculative protheses that
- mediate the senses
- change or enhance other body functions
- mediate interactions between participants
Challenges:
- balancing narrative elements and perceptual/sensual experiences
- non-verbal interactions
- interaction between participant and technology and interaction between participants
- non-competitive, immersive game: draw inspiration from larp
Components:
- scenography with sound, light, props
- costumes with sensing and actuation
The project takes a critical stance on
- body based sensing (the body as the last frontier between privacy and big data),
- the control of artificial intelligence over our experience of the world (what if not only our news sources are controlled by this, but also our bodily experiences?)
- how our society deals with people who divert from the norm (diversity in terms of ability and body).